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Fighting Games Do They Make Money

The fighting game genre has historically been of the stronger, solidly selling genres. The following are some of the bestselling fighting games. Reminder that this list is not to be taken as an objective source since total sales data for some other fighting game franchise such as The King of Fighters[1] and Guilty Gear[2] are not available.

Contents

  • 1 Gross revenue
    • 1.1 Games
    • 1.2 Franchises
  • 2 Software sales
    • 2.1 Games
    • 2.2 Franchises
  • 3 Arcade hardware
  • 4 References

Gross revenue [ ]

Games [ ]

See also: List of highest-grossing video games
Title Gross
(million US$)
(no inflation)
Release
year
Gross
as of
(year)
Ref Gross
(million US$)
(with inflation)[3]
Japan Street Fighter II 10,610 1991 2008 [4] 17,040
South Korea Dungeon Fighter Online 11,800 2003 2017 [5] 11,800
Japan Virtua Fighter 1680 1993 1996 [6] 2,846
Japan Virtua Fighter 2 1200 1994 2001 [6] 1,981
Japan Virtua Fighter 2 1200 1996 1997 [6] 1,872
United States Mortal Kombat II 1,000 1993 2002 [7] [8] 1,361
United States Mortal Kombat 870 1992 2002 [9] [10] 1,184

Franchises [ ]

See also: List of highest-grossing video game franchises
Franchise Debut
year
Gross
(billion US$)
(no inflation)
Ref Gross
(billion US$)
(with inflation)
Japan Street Fighter 1987 12.2 [4] 20
South Korea Dungeon Fighter Online 2003 11.8 [5] 11.8
United States Mortal Kombat 1992 5 [11] [12] 7
Japan Virtua Fighter 1993 4.08 [6] 7

Software sales [ ]

Games [ ]

  1. Super Smash Bros. Ultimate - 25.71 million
  2. Street Fighter II - 15.5 million
  3. Super Smash Bros. Brawl - 13.32 million
  4. Mortal Kombat X - 12 million
  5. Mortal Kombat 11 - 12 million [1]
  6. Super Smash Bros. for Nintendo 3DS - 9.462 million
  7. Street Fighter IV - 9.1 million
  8. Tekken 3 - 8.3 million
  9. Tekken 5 - 8.2 million [13]
  10. Dragon Ball FighterZ - 8 million[14]
  11. Dragon Ball Xenoverse 2 - 8 million[14]
  12. Tekken 7 - 7.5 million[15]
  13. Super Smash Bros. Melee - 7.09 million
  14. Street Fighter II: The World Warrior - 6.3 million
  15. Street Fighter V (including Arcade Edition and Champion Edition) - 6 million[16]
  16. Tekken 2 - 5.7 million[17]
  17. Super Smash Bros. - 5.55 million
  18. Super Smash Bros. for Wii U - 5.38 Million
  19. Dragon Ball Xenoverse - 5 million[18]
  20. Arms - 2.38 million
  21. Virtua Fighter 2 - 2.5 million
  22. Virtua Fighter 4 - 1.5 million
  23. Virtua Fighter - 1.5 million
  24. Guilty Gear -Strive- - 500,000[19]
  25. Bloody Roar 2 - 460,000
  26. Bloody Roar - 390,000
  27. Bloody Roar 3 - 350,000
  28. Bloody Roar: Primal Fury - 180,000
  29. Bloody Roar 4 - 90,000

Franchises [ ]

  • Mortal Kombat - 73 million[20] [21] [22]
  • Super Smash Bros. - 66 million
  • Tekken - 51 million[22] [15]
  • Street Fighter - 48.4 million[4]
  • Soulcalibur - 15 million
  • Virtua Fighter- 5.5 million
  • Bloody Roar - 1.47 million

Arcade hardware [ ]

See also: Arcade gaming
  • Street Fighter series – 500,000+[23]
    • Street Fighter II – 320,000+[4]
      • Street Fighter II': Champion Edition – 160,000+
      • Super Street Fighter II – 100,000[24]
      • Street Fighter II: The World Warrior – 60,000+[25]
  • Virtua Fighter series – 110,000+[6]
    • Virtua Fighter – 40,000+
    • Virtua Fighter 2 – 40,000
    • Virtua Fighter 3 – 30,000
  • Tekken – 75,000+[6]
  • Mortal Kombat series – 51,000
    • Mortal Kombat II – 27,000[26]
    • Mortal Kombat – 24,000[26]
  • Karate Champ – 30,000 (United States)[27]

References [ ]

  1. https://en.wikipedia.org/wiki/The_King_of_Fighters
  2. https://en.wikipedia.org/wiki/Guilty_Gear
  3. CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
  4. 4.0 4.1 4.2 4.3 Street Fighter
  5. 5.0 5.1 List of highest-grossing video games
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Arcade gaming
  7. Top 10 Highest-Grossing Arcade Games of All Time (1 January 2016).
  8. Minnesota Intellectual Property Review - Volume 3, University of Minnesota Law School, 2002 (p.99).
  9. Horwitz, Jeremy (8 July 2002). "Mortal Apathy?". The New York Times . https://www.nytimes.com/2002/07/08/technology/08MIDW.html.
  10. McKanic, Patricia Ann (March 24, 1994). "Video values: It's a whole new game for the industry". Lakeland Ledger . https://news.google.com/newspapers?id=49wvAAAAIBAJ&sjid=dfwDAAAAIBAJ&pg=4448,1185138.
  11. Threshold Digital Research Labs Greenlights Its First Digitally Animated Feature Film, 'Foodfight!'. Cision (June 13, 2000). Retrieved on January 8, 2017.
  12. http://news.google.com/newspapers?nid=1320&dat=19950501&id=H0RWAAAAIBAJ&sjid=reoDAAAAIBAJ&pg=3412,181681
  13. Its sold this much
  14. 14.0 14.1 https://www.bandainamcoent.co.jp/corporate/press/top/single.html?q=phgOHLAbM
  15. 15.0 15.1 https://www.bandainamco.co.jp/cgi-bin/releases/index.cgi/file/view/10471?entry_id=7280
  16. https://www.capcom.co.jp/ir/english/finance/million.html
  17. TOP 5 MOST POPULAR FIGHTING GAMES EVER (July 16, 2013). Retrieved on 5 June 2017.
  18. https://twitter.com/bk2128/status/925695824213848066
  19. https://twitter.com/ArcSystemWorksU/status/1415838861331156996?s=20
  20. As Mortal Kombat X Arrives, Entire Franchise Reaches 35 Million Units Sold, GameSpot (April 14, 2015)
  21. MKX with nearly 11 million copies sold worldwide, series creator Ed Boon revealed during a Q&A with Game Informer., Game Informer, VideoGamer (April 4, 2019)
  22. http://www.twitlonger.com/show/nj1i5f
  23. "Guinness World Records Gamer's Edition 2008", Guinness World Records Gamer's Edition (Guinness World Records): p. 77, 2008, ISBN 978-1-904994-21-3, https://books.google.com/books?id=OJQFSlyMEfAC , retrieved 2011-04-09, "Street Fighter has sold over 25 million console games and 500,000 arcade units generating more than a billion dollars in revenue."
  24. [https://books.google.co.uk/books?id=HqC0AAAAIAAJ&q=super+street+fighter+ii Japan Company Handbook: Second section, Issues 1-2, Toyo Keizai Shinposha, 1994, page 758] – "Sales of "Street Fighter II Turbo' aimed at 4.2 mil units, and commercial-use "Super Street Fighter II" at 100,000 units in current term."
  25. Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, http://books.google.co.uk/books?id=C2MH05ogU9oC , retrieved 2011-04-09, "Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide."
  26. 26.0 26.1 Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times . http://www.nytimes.com/2002/07/08/technology/08MIDW.html . Retrieved 4 March 2012.
  27. https://onitama.tv/gamemachine/pdf/19850501p.pdf#page=12

Fighting Games Do They Make Money

Source: https://vgsales.fandom.com/wiki/Best_selling_fighting_games

Posted by: nealromble.blogspot.com

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