Fighting Games Do They Make Money
The fighting game genre has historically been of the stronger, solidly selling genres. The following are some of the bestselling fighting games. Reminder that this list is not to be taken as an objective source since total sales data for some other fighting game franchise such as The King of Fighters[1] and Guilty Gear[2] are not available.
Contents
- 1 Gross revenue
- 1.1 Games
- 1.2 Franchises
- 2 Software sales
- 2.1 Games
- 2.2 Franchises
- 3 Arcade hardware
- 4 References
Gross revenue [ ]
Games [ ]
- See also: List of highest-grossing video games
Title | Gross (million US$) (no inflation) | Release year | Gross as of (year) | Ref | Gross (million US$) (with inflation)[3] |
---|---|---|---|---|---|
| 10,610 | 1991 | 2008 | [4] | 17,040 |
| 11,800 | 2003 | 2017 | [5] | 11,800 |
| 1680 | 1993 | 1996 | [6] | 2,846 |
| 1200 | 1994 | 2001 | [6] | 1,981 |
| 1200 | 1996 | 1997 | [6] | 1,872 |
| 1,000 | 1993 | 2002 | [7] [8] | 1,361 |
| 870 | 1992 | 2002 | [9] [10] | 1,184 |
Franchises [ ]
- See also: List of highest-grossing video game franchises
Franchise | Debut year | Gross (billion US$) (no inflation) | Ref | Gross (billion US$) (with inflation) |
---|---|---|---|---|
| 1987 | 12.2 | [4] | 20 |
| 2003 | 11.8 | [5] | 11.8 |
| 1992 | 5 | [11] [12] | 7 |
| 1993 | 4.08 | [6] | 7 |
Software sales [ ]
Games [ ]
- Super Smash Bros. Ultimate - 25.71 million
- Street Fighter II - 15.5 million
- Super Smash Bros. Brawl - 13.32 million
- Mortal Kombat X - 12 million
- Mortal Kombat 11 - 12 million [1]
- Super Smash Bros. for Nintendo 3DS - 9.462 million
- Street Fighter IV - 9.1 million
- Tekken 3 - 8.3 million
- Tekken 5 - 8.2 million [13]
- Dragon Ball FighterZ - 8 million[14]
- Dragon Ball Xenoverse 2 - 8 million[14]
- Tekken 7 - 7.5 million[15]
- Super Smash Bros. Melee - 7.09 million
- Street Fighter II: The World Warrior - 6.3 million
- Street Fighter V (including Arcade Edition and Champion Edition) - 6 million[16]
- Tekken 2 - 5.7 million[17]
- Super Smash Bros. - 5.55 million
- Super Smash Bros. for Wii U - 5.38 Million
- Dragon Ball Xenoverse - 5 million[18]
- Arms - 2.38 million
- Virtua Fighter 2 - 2.5 million
- Virtua Fighter 4 - 1.5 million
- Virtua Fighter - 1.5 million
- Guilty Gear -Strive- - 500,000[19]
- Bloody Roar 2 - 460,000
- Bloody Roar - 390,000
- Bloody Roar 3 - 350,000
- Bloody Roar: Primal Fury - 180,000
- Bloody Roar 4 - 90,000
Franchises [ ]
- Mortal Kombat - 73 million[20] [21] [22]
- Super Smash Bros. - 66 million
- Tekken - 51 million[22] [15]
- Street Fighter - 48.4 million[4]
- Soulcalibur - 15 million
- Virtua Fighter- 5.5 million
- Bloody Roar - 1.47 million
Arcade hardware [ ]
- See also: Arcade gaming
- Street Fighter series – 500,000+[23]
- Street Fighter II – 320,000+[4]
- Street Fighter II': Champion Edition – 160,000+
- Super Street Fighter II – 100,000[24]
- Street Fighter II: The World Warrior – 60,000+[25]
- Street Fighter II – 320,000+[4]
- Virtua Fighter series – 110,000+[6]
- Virtua Fighter – 40,000+
- Virtua Fighter 2 – 40,000
- Virtua Fighter 3 – 30,000
- Tekken – 75,000+[6]
- Mortal Kombat series – 51,000
- Mortal Kombat II – 27,000[26]
- Mortal Kombat – 24,000[26]
- Karate Champ – 30,000 (United States)[27]
References [ ]
- ↑ https://en.wikipedia.org/wiki/The_King_of_Fighters
- ↑ https://en.wikipedia.org/wiki/Guilty_Gear
- ↑ CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
- ↑ 4.0 4.1 4.2 4.3 Street Fighter
- ↑ 5.0 5.1 List of highest-grossing video games
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Arcade gaming
- ↑ Top 10 Highest-Grossing Arcade Games of All Time (1 January 2016).
- ↑ Minnesota Intellectual Property Review - Volume 3, University of Minnesota Law School, 2002 (p.99).
- ↑ Horwitz, Jeremy (8 July 2002). "Mortal Apathy?". The New York Times . https://www.nytimes.com/2002/07/08/technology/08MIDW.html.
- ↑ McKanic, Patricia Ann (March 24, 1994). "Video values: It's a whole new game for the industry". Lakeland Ledger . https://news.google.com/newspapers?id=49wvAAAAIBAJ&sjid=dfwDAAAAIBAJ&pg=4448,1185138.
- ↑ Threshold Digital Research Labs Greenlights Its First Digitally Animated Feature Film, 'Foodfight!'. Cision (June 13, 2000). Retrieved on January 8, 2017.
- ↑ http://news.google.com/newspapers?nid=1320&dat=19950501&id=H0RWAAAAIBAJ&sjid=reoDAAAAIBAJ&pg=3412,181681
- ↑ Its sold this much
- ↑ 14.0 14.1 https://www.bandainamcoent.co.jp/corporate/press/top/single.html?q=phgOHLAbM
- ↑ 15.0 15.1 https://www.bandainamco.co.jp/cgi-bin/releases/index.cgi/file/view/10471?entry_id=7280
- ↑ https://www.capcom.co.jp/ir/english/finance/million.html
- ↑ TOP 5 MOST POPULAR FIGHTING GAMES EVER (July 16, 2013). Retrieved on 5 June 2017.
- ↑ https://twitter.com/bk2128/status/925695824213848066
- ↑ https://twitter.com/ArcSystemWorksU/status/1415838861331156996?s=20
- ↑ As Mortal Kombat X Arrives, Entire Franchise Reaches 35 Million Units Sold, GameSpot (April 14, 2015)
- ↑ MKX with nearly 11 million copies sold worldwide, series creator Ed Boon revealed during a Q&A with Game Informer., Game Informer, VideoGamer (April 4, 2019)
- ↑ http://www.twitlonger.com/show/nj1i5f
- ↑ "Guinness World Records Gamer's Edition 2008", Guinness World Records Gamer's Edition (Guinness World Records): p. 77, 2008, ISBN 978-1-904994-21-3, https://books.google.com/books?id=OJQFSlyMEfAC , retrieved 2011-04-09, "Street Fighter has sold over 25 million console games and 500,000 arcade units generating more than a billion dollars in revenue."
- ↑ [https://books.google.co.uk/books?id=HqC0AAAAIAAJ&q=super+street+fighter+ii Japan Company Handbook: Second section, Issues 1-2, Toyo Keizai Shinposha, 1994, page 758] – "Sales of "Street Fighter II Turbo' aimed at 4.2 mil units, and commercial-use "Super Street Fighter II" at 100,000 units in current term."
- ↑ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, http://books.google.co.uk/books?id=C2MH05ogU9oC , retrieved 2011-04-09, "Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide."
- ↑ 26.0 26.1 Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times . http://www.nytimes.com/2002/07/08/technology/08MIDW.html . Retrieved 4 March 2012.
- ↑ https://onitama.tv/gamemachine/pdf/19850501p.pdf#page=12
Fighting Games Do They Make Money
Source: https://vgsales.fandom.com/wiki/Best_selling_fighting_games
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